Hi Guys,
Please find attached a new R game, a clone one of my favorite old DOS games by Wendell Hickens, Scorched Earth.
Please help with beta testing. In this beta version 0.1, I have built a very simple game with
How to play? Copy & paste the code into R or use source(), then type "scoRched()" and follow the instructions provided in the graphics. You can only choose 1 game yet (please help me improve these, or add suggestions for your own). Any suggestions on interface improvements are welcome but I want to keep this base package!
Credit goes to Dason for showing us great new ways of procrastination in R.
This has been tested on Linux (PCLOS, e17,R 2.13.0). Works normally.
Test WIN 7 VM; speed of animations seems too high. Anybody else experiencing instant projectiles?
As for copyright ect, the code is free for everyone to use and abuse - just give credit where credit is due (like towards Wendell Hickens).
Download the code here:
Version 0.11
Fixed instant projectile trajectories, now customizable fps via scoRched(fps = X ); increased fps will slow down animations
View attachment 1467
Version 0.10
View attachment 1466
Requests for next release:
Sound (trinker)
randomized start positions (trinker)
Please find attached a new R game, a clone one of my favorite old DOS games by Wendell Hickens, Scorched Earth.
Please help with beta testing. In this beta version 0.1, I have built a very simple game with
- No wind
- Stupid AI
- flat world
How to play? Copy & paste the code into R or use source(), then type "scoRched()" and follow the instructions provided in the graphics. You can only choose 1 game yet (please help me improve these, or add suggestions for your own). Any suggestions on interface improvements are welcome but I want to keep this base package!
Credit goes to Dason for showing us great new ways of procrastination in R.
This has been tested on Linux (PCLOS, e17,R 2.13.0). Works normally.
Test WIN 7 VM; speed of animations seems too high. Anybody else experiencing instant projectiles?
As for copyright ect, the code is free for everyone to use and abuse - just give credit where credit is due (like towards Wendell Hickens).
Download the code here:
Version 0.11
Fixed instant projectile trajectories, now customizable fps via scoRched(fps = X ); increased fps will slow down animations
View attachment 1467
Version 0.10
View attachment 1466
Requests for next release:
Sound (trinker)
randomized start positions (trinker)